Information

Just look at this place! The coloration is terrible!
Name: "The Code"
Author: Dr Bierre
Rating: 93/105
Created at: Thu Apr 30 2020
SURVIVAL DIFFICULTY: Class Fixer upper
🔶 Big messes everywhere
🔶 Really easy to get lost
🔶 Lots of mean entities >:(
The Code
The Code is the very latest attempt of ours to spruce up an otherwise unlivable level. While it hasn’t been successful quite yet, a little vigor and some trial and error might do us good!
Description
Oh boy, where to start with this level. When we first learned of it, reports varied widely from person to person. It was a real mess. As it turns out, a little bit of each account ended up being true! The level changes so often that almost anything is possible in it’s generation. Walls clip between each other all the time, the floors are hideous, and there's terrible bright lights that flash from every window.
What's worse is that there are entities everywhere. Not an exaggeration. There are these things called Nulls, Hounds, and let's not even talk about that thing that hides in the ceiling. We’re gonna need a real good exterminator for this one.
Remodeling attempts
“It seems as though The Code was much harder to crack than we first anticipated. It’s got quite a few entities, as they usually do, but it's also got a lot of nasty no clipping spots, and the layout seems to be ever changing. Task force 882-CX saw it all first hand, and paid the price for it as well. We haven’t heard out of Danny or the rest of the force since their last transmission.
-Major Hark”
Hey, so, it’s Danny. You were right about one thing- this place is a mess!
Serious issues. It might be the most unstable one I’ve seen so far. Every wall is shifting all over the place and we haven't found a completely stable patch of ground since we arrived. It kind of looks like a police station? I guess that’s what they were going for? Ugh, well anyways, I’ll get started on this right away.
If we have too much trouble with the job I’ll let you know, but I promise I won’t let you down!
-Danny, team 882-CX
Danny here. Again.
So! We’ve had quite a few of our guys clip straight through the floor already, but I think we’re making progress with that. The fresheners aren’t helping as much as usual, but at the very least the floors aren’t making that sound anymore, so that’s good!
All of our basics just wandered off somewhere… but you know how those idiots are sometimes! There's also these things- I think we were briefed about them before- The M.E.G. called them “Nulls.” They’re weird, black blobs that float around and scream at anyone that they see. Can’t stand the things.
Otherwise, this place isn’t too bad. Jim got crushed in between one of the walls, but that stuff’s inevitable!
-Danny, team 882-CX
We found where all the basics went! It’s not good!
I need backup. Now. Send it in as soon as you read this, thanks!
Hey! Didn’t send the backup, huh!
Well good for you. Anyways— turns out the basics are mad! Really mad! They sent something like them after us, and it’s been pulling guys up into the ceiling, which isn’t so good. Not sure where it’s taking them, either.
So um… yeah! We polished the floors a little bit though!
-Danny, team 882-CX
It got bigger. This was a bad idea.
I quit, by the way.
Since task force 882-CX, several other attempts to remodel The Code have been made unsuccessfully. But hey, that’s never stopped us before! We’re all sure that, no matter how many of us we need to throw at it, we will fix this place.
Bases, Outposts and Communities
Are you kidding? No. Not yet.
Entrances And Exits
Entrances
Watch out! We’ve got no idea how exactly this works, but we think any power outage in any level might lead to The Code.
Exits
Noclipping always works, but who knows where you’ll end up doing that!
Thanks.
~ Dr Bierre
"TV Static" by Filter Forge is licensed with CC BY 2.0.
https://www.flickr.com/photos/93421824@N06/16002229606