Level 484 : "The Whiteout" * #level-484-1#

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Information

Name: "The Whiteout"

  • #level-484-1#

Author: Light_Nate
Rating: 25/43
Created at: Wed Feb 05 2025

SURVIVAL DIFFICULTY: Class 0
🔶 Safe
🔶 Secure
🔶 Devoid of Entities

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Description

The first picture ever taken of The Whiteout

As seen by the ladders, tools, white paint, and other construction materials strewn all over the level, The Whiteout is a massive, white house undergoing renovation. Each area is distinct in its own way, even if the space is repetitive and straightforward. The rooms vary in terms of size, shape, and interior furnishings. Despite their striking similarities, they never seem to be the same. They look like hallways, bathrooms, living rooms, and kitchens.
There are temporal or spatial abnormalities in some places, when objects seem to phase in and out of existence or shift location. They are the purported outcomes of deeds committed by The Maker, the only known residing entity on the level.

In 2016, Ariane Circle sent Team Hermes, commanded by Ian Marrow, to The Whiteout in order to map the level. At the time they managed to determine that the space consisted of 52 rooms of all kinds, 21 corridors and 5 staircases. Over five years later, in 2021, after reports stating that the maps they had made were incorrect, the team was sent to the same place to start mapping again. It was then determined that the level now consists of 77 rooms, 35 corridors and 9 staircases. They came to the conclusion that The Whiteout is constantly increasing its size over time. Every year from that discovery, small groups of 4-7 Compas Point Team members are sent to see what changed on the level and update the map.

Log#001

The first time entering The Whiteout is quite unpleasant for most people. There aren't many Backrooms levels with such a high intensity of light. Long-term exposure to it may result in sleep deprivation and partial blinding at worst; however, this is rarely considered a problem for most people. It all depends on how our body adapts to the intense stream of light.
-Ariane Circle Team Hermes

Structure

Most often seen images hanging on the walls

Photo of two similar statues on pedestals

Photo of the Pale Garden

The structure of The Whiteout is diverse; all the rooms are faded, as are the objects in them. Everything is composed of an unidentified, silky material that resembles quartz and is nearly soft to the touch. The level's surfaces are impervious to dirt and will progressively repair themselves after being damaged. Various avant-garde furniture pieces and miscellaneous items scattered around the space, including on the ceiling, are common in the rooms of The Whiteout. The walls frequently have holes in them that lead to nothing or other areas. Occasionally, they contain modest, commonplace stuff. The level has staircases of varying diameters, most of which lead to dead ends. Nevertheless, some of them have Sculpture rooms at the top.

The walls are covered in faded photographs. They show what appear to be deserted grasslands or foggy cities. Theoretically, they could be similar to other levels. Because those photos have so many parallels to several recognized levels in the backrooms, it is difficult to determine with one.

Rooms despite their striking similarities, they never seem to be the same. They resemble spaces like kitchens, livingrooms, bathrooms and corridors.

Sculpture rooms

Sculpture rooms are individual rooms with 1-4 sculpures placed on a pedestals. All the sculptures found in these rooms are distinct from other humanoid figures with minor abnormalities such as a 3rd leg or hand. Sometimes sculptures disappear from the pedestals and appear in other rooms in different poses, as if they were alive. They were seen by wanderers acting out various scenes from human life.

There have never been documented accounts of how they move. The most popular of the theories claims that The Maker rearranges them himself.

Pale Garden

The Pale Garden resembles a large closed garden with unusual plant-shaped pillars instead of plants. The largest ones reach to the ceiling and split the light flowing from the windows on the wall. All corridors in The Whiteout converge to one of the four entrances. It is the largest room in the entire level, its size approximately 40m x 80m x 10m.

In one of the corners, there is a piano that plays on its own. Music played by it is really calming to many. According to people who have listened to it, these weren't pieces of music they had ever heard. Every single time it was different. One theory claims that the music played by the piano was created by The Maker, who was inspired by music from the Froontrooms.

In the middle of the room, there is a pedestal with a book on it that cannot be moved, titled "Thoughts", written by The Maker. None of the people who read it remember a single sentence from it. They could only describe what the book was about.

I recall how fascinating the book was to read. The Maker wrote a great deal about himself inside. Although he was fairly critical of himself, he was nevertheless optimistic.
His passion for creating is detailed in the book The Maker. How he attempted to transform emptiness into something beautiful. Additionally, The Maker wrote about all of his creations, both successful and unsuccessful, and the lessons they taught him. The narrator described how he enjoys observing beings who appreciate his creations from various angles. After finishing reading the book, I had the impression that The Maker was a kind person I had encountered in a dream but eventually forgot about when I woke up. There were a lot of empty pages that could be filled with text, the more The Whiteout expands, the more thoughts will be written.
- Ian Marron, Ariane Circle Team Hermes

The Maker

CONCORD ENTITY CLASSIFICATION SYSTEM

Description

Artistic vision of The Maker made by Katya Hall.

The Whiteout has been observed being supernaturally manipulated by one enigmatic individual. There are recordings of him moving between walls and then vanishing after being seen. Although only one face is being used at the moment, this entity is a humanoid being with five faces surrounding his head. He is dressed in a floor-length suit and a white hat. The Maker dislikes being filmed or photographed, and the images are usually became faded soon after. He was formerly known as the Man in White, but when explorers began referring to him as The Maker, he was given a new name that better reflects his true nature. Judging by one of his statements and what was supposedly written in Pale Garden's book, we came to a conclusion that he could be the creator of The Whiteout. Everything from the walls, furniture and sculptures to the anomalies found here are all his creations. The Maker is an artist who expresses his love for creating throughout everything you can see around you in The Whiteout.

Behavior

The Maker poses no threat to humans. He doesn't care about their appearance in the level, but sometimes, when in close contact, he slightly waves his hand to greet them before disapearing. He very rarely communicates with people that are in The Whiteout. His voice is comparable to the low, trained voice of a singer.

There are reports of his white posture being spotted at other levels such as 147 and 91. They have to be taken with a grain of salt because they have never been confirmed. It could very well be another entity.

Log#003

The following interview took place on 09/12/2021 in The Whiteout. Team Hermes, while making a new map of the level, came across The Maker creating a lamp in one of the rooms. Morgan K took out a camera from his backpack. After pointing it at The Maker, the lens broke, which made it impossible to record the entire incident, but the audio was still recorded. Morgan hid the camera in his backpack so that it wouldn't attract The Maker's attention again. This is transcription of the audio:

Excerpt from 9/14/2020 interview with The Maker:

"…" -Morgan K

"Ha ha, there's nothing to be afraid of here, just admire." -The Maker

"Umm…Yeah, this place looks beautiful." -Morgan.K

"I know you want to ask me something. I give you two chances. Use them well." -The Maker

"Why did you create this place?" -Morgan.K

"I did it for my personal needs. I like to express myself." -The Maker

"Are you a human or something else?" -Morgan.K

"I'm whatever you think I could be." -The Maker
…


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