Information
Name: "Eyes On You" (Trimmed; Open for Rewrite)
Author: (user deleted)
Rating: 37/79
Created at: Sat Sep 26 2020
SURVIVAL DIFFICULTY: Class Undetermined
🔶 Mysterious Properties
🔶 Unknown Information
🔶 Undocumented Entities
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Description

Picture of Level 52.
Level 52 is a large cavern with no known physical entrance or exit, with several smaller tunnels branching from its centre. It too vast to be accurately measured, but thus far it has been estimated at around 200 thousand square feet. The cavern is composed of various types of rocks, depending on the area, including but not limited to: limestone, dolomite, gypsum, marble, slate, and granite. There are some precious metals and crystals within Level 52, but they are rare and limited. This makes them very valuable to traders and is the main source of attraction for wanderers to enter this level. Among these minerals are gold, quartz, diamond, platinum, and silver. The limited size of this level makes it able to be explored efficiently, albeit somewhat slowly due to its imposing size.
Level 52 appears to be one of the most ancient places in The Backrooms. Neanderthals from the middle of the Pleistocene Epoch used to and still may inhabit the level, as evidenced by primitive writings on the walls, occasional grunts coming from further down the cave (though this is less damning evidence), and Neanderthals' skeletons. If they do exist, they avoid people at all times, hiding in the nooks and crannies of the caves. It is not known for sure how they could have survived this long, but it seems as though they have evolved and adapted to the unique features of the level.
There are torches set around the cavern that provide a moderate glow, though they are distanced quite a bit, meaning that there are quite a few corners and passageways that may be completely unlit. These torches do not extinguish or burn away. Any attempts to do so have failed. The intermittent lighting allows smilers to nestle their way into any nook and cranny they can. Other common entities, such as facelings, wretches, hounds, etc., have been found here. These entities, however, are not exactly like their present-day counterparts; they have developed some different features that have allowed them to adapt to the environment of Level 52. Hounds use echolocation — they have extremely sensitive hearing — and wretches and facelings are slightly "off", acting more passive, simply staring down any passersby. These entities are not fully documented and should be avoided.
This level is odd in more ways than one. There is a constant, odd sense of something watching you. It can intensely wear on the mind if you inhabit the level for too long; this may have something to do with the strange behaviour of the entities and whatever the source of the grunting is. Occasional footsteps can be heard without any known source. Shadows cast by the air. A grainy static has been described as building in your head the longer you roam. Keep almond water with you at all times.
Foreword: This is a log documenting the effects on the mind this level has. These logs were found in the water at the entrance of Level 52, though it is unknown how they returned here.
Day 1
I have no idea where I am. I have no supplies, no food. Nothing. All I have is this shitty tape recorder and a bottle of water. This place is unsettling and definitely not normal. It feels bigger than it actually is. The walls are too smooth in some places, as if they're fake — they were meant for writing. Something is here with me. I can feel its gaze piercing through my back.
Day 2
I swear to fucking god, there was something behind me. I fucking heard it. Footsteps right. Fucking. Behind me. Nothing was there- just the emptiness of this place and the crackling of torch fire. I'm starting to hear noises and grunts from something else.
Day 3
Thank God I found supplies. The backpack of someone who has been here before provided me with some food. Thank you. I encountered something on my way here- it was a skin-stealer. Thank God it wasn't hungry. It stared me down like I wasn't there — it looked like it was listening for something. I kept quiet.
Day 4
I don't know how long I've been in here. It feels like it's only been a couple of hours, but I know that can't be true. The bag had no almond water in it either; I'm still searching for something to- a gasp is heard slightly, followed by frantic footsteps and panting. The tape cuts out briefly, and then back in. I don't know what the fuck that was. I think it was a hound. It looked… off. It didn't try to chase me.
Day 5
Never come here. If you find this, tell everyone you know. This place isn't inherently isolating, but the walls feel like they're closing in on me. I can't find my way back to the entrance. The caves are getting tighter and tighter; it feels like they're leading me somewhere. The eyes are watching me wherever I go. The air is thicker with every breath.
Day 6
The shadows are fake. They're not real. Fake, fake, fake. They move like they're alive. They're watching my every move. The rocks are shifting, I swear. Something's following me around. Nothing is actually there. The skin-stealers, hounds? They're fake, like they're props or paid actors. Not real.
Day 7
Panting is heard. I followed the torches instinctually. I think they're trying to guide me. The sound of a huff is heard promptly before the audio cuts out.
Notes:
Water damage destroyed some recordings from the following days. The person in this audio has yet to be identified.
Entrances and Exits
Entrances
Level 52 can be entered via no-clipping into a large rock in the middle of Level 445. This level can also be accessed through Level 2.1 by method of no-clip.
Exits
Level 52 can rarely be exited through tight tunnels found around the cavern. These small tunnels have writings in them that indicate which levels they lead to; e.g., for Level 11, they'll display city builds of some sort alongside some indecipherable ancient text. Some tunnels are mislabelled and can lead to random places.
Turning shit into slightly more acceptable shit. :sunglasses:
~ DrainedWell
Revised by r a t i f.
This page is currently owned by r a t i f.