Information
Name: "House of Clockwork" (Trimmed; Open for Rewrite)
Author: Fraud2004
Rating: 1/57
Created at: Sun Apr 04 2021
SURVIVAL DIFFICULTY: Class 1
🔶 Safe
🔶 Secure
🔶 Minimal Entity Count
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Level 800 is the 801st level of the Backrooms. This level is a large maze-like warehouse decorated with various clockwork apparatus.
Description
Level 800 is a seemingly infinite warehouse that houses many clockwork-related structures and objects. This level's lighting creates a low yellow glow in each room, making it slightly difficult to see. The size and width of each room is unpredictable, and some rooms require you to walk up or down a flight of stairs or climb up and down low hanging chains.
Each room in Level 800 is situated neatly, as metallic pulleys, tubes, and machinery line the walls and ceilings. All of the machinery in the rooms are a bright gold color and shine in the light. The sound of multiple clocks ticking is heard when traversing through this level. This sound is heard at the same volume no matter how far you are inside of the level. Each room also has an overabundance of clocks, all being analog clocks. Each clock shows a different time, and none have been exactly the same style.
All of these clocks vary in size and shape, as clocks have been seen in shapes such as squares, triangles, trapezoids, octagons, and other strange shapes that seem to exhibit non-Euclidean geometry. Level 800 is capable of changing its shape to confuse Wanderers inside of the level. The following list is the most common transformations for Level 800:
A seemingly infinite hallway that begins to shrink towards one end until it can no longer be traveled through, ending with a small hole. When looking through this hole, the ringing of a clock tower can be heard through the other end.
A massive square-shaped room with over 900 branching paths.
A tall vertical room that resembles the inside of a grandfather clock that appears to stretch for miles.
A small cramped hallway with multiple square-shaped windows that wraps around in a circle, leading the Wanderer back to the entrance of Level 800. On the other side of these windows is a pitch black space. This area is where Windows manifest.
Entities that can appear in Level 800 are Clinker Toys, Hounds and
Windows.
The following document is an exploration log of the discovery of Level 800. The two wanderers who discovered this level are still missing.
Level: Level 800
Time: 9:32 PMStart Log
Wanderer 1 and Wanderer 2 are standing in the doorway to Level 800 seemingly examining their surroundings.
Wanderer 1: Well this place looks unfamiliar.
Wanderer 2: It's strangely clean and organized though, I mean, everything in this place is a flawless gold color, no specs of dirt or dust in sight.
Wanderer 1: Hey now, we didn't come here to compliment this place's cleanliness. This is probably another level. Where'd we come from again?
Wanderer 2: Hmm, I think we were just in 799, so this must be 800 then.
Wanderer 1 sighs
Wanderer 1: Well, we'd better get going then.
Wanderer 1 and Wanderer 2 begin walking for approximately 25 minutes before a transformation in Level 800's structure occurs.
Wanderer 2: What the hell? This is a weird room.
Wanderer 1: Yeah, it's all made of wood, and there's a huge thing up there!
Wanderer 2: Hm, this doesn't look safe. Let's just move on, the door is over there.
Wanderer 1: Hold on, there might be something up there if we climb this thing. Maybe an exit!
Wanderer 2: W-What? No that's ridiculous! We've been in this damn place for two years, do you think getting back to our own world would be that easy?
Wanderer 1: Look, we've been running through scary rooms, and escaping demons and monsters in those rooms, this MUST be the release we deserve! I can feel it emanating from the top of this room!
Wanderer 1 jumps up and grabs the giant pendent and begins climbing upward.
Wanderer 2: Hey! HEY! Get down from there! It's a trap! It's this place's way of lulling you into a false sense of security!
Wanderer 1 does not respond, still climbing the pendent.
Wanderer 2: Dude? DUDE! Stop it! Get down before it's too late!
Wanderer 1 still does not respond.
Wanderer 2: Dude don't leave me here! I'm scared!
Wanderer 2 begins sobbing
Wanderer 2: God damn you! This place is a hellhole!
Low growling can be heard in the distance.
Three Clinker Toys wander into the room.
Wanderer 2: W-What the hell?!
Two more Clinker Toys come to enter the room via the entrance.
Wanderer 2: N-No! No! Stand back! Stand back!
Wanderer 2 runs to the opposite end of the room, backing into a corner.
The Clinker Toys begin walking toward Wanderer 2.
A loud chiming begins ringing out from the top of the room, the pendent begins to swing.
Wanderer 2: What's happening?!
Wanderer 2 begins screaming, as his flesh starts rotting, revealing clockwork parts underneath.
Wanderer 2: N-No… No… I can't feel my legs!
The Clinker Toys' keys all start spinning at high speeds.
The chiming gets louder as the Clinker Toys begin expelling a black viscous liquid all over Wanderer 2, causing Wanderer 2 to scream in pain.
Wanderer 2: IT BURNS! A-AAA-
Wanderer 2's voice distorts as their throat and vocal cords begin melting.
Wanderer 2's screams devolve into gurgles and growls, as they have now begun their conversion into a Clinker Toy.
End Log
Bases, Outposts and Communities
There are no known Communities or Outposts on this Level.
Entrances:
There are only two known entrances to Level 800.
Exits:
Vecter Specter does not match any existing user name.