Level 38 : "Fold Point" (Trimmed; Open for Rewrite)

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Information

Name: "Fold Point" (Trimmed; Open for Rewrite)
Author: Greggita Mahayfaio
Rating: 62/104
Created at: Fri Jan 29 2021

SURVIVAL DIFFICULTY: Class 5
🔶 Unsafe
🔶 Unsecure
🔶 Entity Infestation

This article is outdated!

An area of Level 38 showing qualities from Level 4, Level 5, Level 6 and Level 9.

The outcome of most photos inside Level 38.

This page has been deemed outdated when compared to current-day writing standards. You can apply to rewrite it back into the main list by filling our Rewrite Application Form.

Level 38 is the 39th Level of the Backrooms. It is a conglomeration of all Levels between Level 0 and Level 37.

Description

Level 38 is an amalgamation of all regular Levels that fall above Level 38. It is believed to be a point where all Levels throughout Level 0 to Level 37 fold in on each other. The cause of this folding in is due to the fact that the various Levels of the Backrooms follow no definitive structure, meaning when Levels fold over each other to create entrances and exits certain sections of these Levels end up overlapping and existing inside one conjoined area.

As well as having all the physical properties of the previous 38 Levels, Level 38 also shares some of the same effects as all previous 38 Levels. These include the intense darkness found in Level 6, the intense mould found in Level 28 and the decay found in the outer sections of Level 33.

Level 38 is comprised of two areas. These areas are not defined, and there are multiple of each area within this Level. The areas in question being the Interior and the Exterior.

The Interior

The interior is the blanket term for any locations that exist in areas that are not contained within a skybox1 . These areas are the most common area of Level 38, and will, most likely, be the first area one ends up in when travelling here. Due to the effect Level 12 possesses being carried over to Level 38, taking pictures of these areas is almost impossible. So far, only two images of Level 38 have been taken without them corrupting or distorting.

Despite the seemingly random layout in which the Levels intersect and cross, patterns between what gets merged with what and which aspects of a Level make it into the final geometry have been spotted and are as follows:

  • The general room layout of Level 0.
  • The flickering lights of Level 1.
  • The locked doors and pipes of Level 2.
  • The metal gates and strong Wi-Fi of Level 3.
  • The windows of Level 4.
  • The décor of Level 5.
  • The immense darkness of Level 6.
  • The gravitational effects the first room of Level 7 possesses.
  • Stalactites reminiscent of Level 8.
  • The image corruption properties of Level 12.
  • The high number of floors seen on level-13.
  • The engine sounds of Level 15.
  • Imprints from level-17 have been recorded on Level 38.
  • Certain rooms will resemble childhood experiences, similar to how level-18 operates.
  • The brittle floor of Level 19.
  • The machinery of level-20.
  • The middle of level-21 can be found occasionally throughout the Level.
  • The Entity found on Level 22 has been known to inhabit Level 38 and has been documented to occasionally change the layout of rooms.
  • Caverns and trees similar to Level 23.
  • The blurry view outside of windows, similar to the sky of level-24.
  • The size of each floor is the same size of Level 25.
  • The confusing layout of Level 26 such as random stairs, doors and hallways that lead nowhere.
  • The occasional spring of water within any cave area from Level 8, or Level 23. Resembling the main spring of Level 27.
  • Level 38 shares the smells of pizza and soda that Level 31 possesses.
  • Level 38 will start to decay the further one explores, similar to how level-33 functions.
  • Thin, brick crawlspace-like areas that resemble Level 34's sewers.
  • The tainted food of Level 36.
  • Occasionally, rooms have been found that are filled with water similar to Level 37, as well as occasional sightings of the level's infamous white tiles.

The Exterior

The Exterior is the term for any areas of Level 38 that exist in outdoor spaces. These spaces are a lot less common, due to there being less exterior Levels in between Level 0 and Level 37. Despite this, correlations between how the Levels splice and collide into one another have been identified and documented.

  • Houses similar to ones found on Level 9, although they'll always be unfurnished inside.
  • The floors of The Exterior will oftentimes be covered in wheat crops, much like the wheat fields of Level 10.
  • Passive Facelings roam the area like they do in Level 11.
  • The unforgettable paradise of Level 14.
  • Every so often, Level 38 will a complete structural shift. Similar in pattern to Level 16
  • Occasionally, one is able to find and access small, stone ruins that resemble Level 28's Keep.
  • Distorted, large mountains and settlements like the ones on Level 29 can often be witnessed by individuals.
  • Islands similar to the ones within the fake landscape of Level 30 are frequently visible, as well as rumours that some of the level's native entities are also present on Level 38.
  • Skeletons often hang on trees and other items in Level 38, similar to the trees on Level 32.
  • Cars seen in Level 35 can be spotted in Level 38.

Bases, Outposts and Communities

Former B.N.T.G. outpost: The Merchant.

When Level 38 was initially discovered, the B.N.T.G. attempted to create and sustain an outpost. Its intentions were to dish out Almond Water and other supplies (such as Twin Fingers) to wanderers who travel to this Level on accident. The outpost was abandoned, however. This was due to the instability of Level 38, as well as the constant Entity attacks.

Entrances And Exits

Entrances

It is possible to enter Level 38 by wandering around Levels 0 through to 37. While walking, one may notice the landscape to shift and become more messy and generally filled with intersplicing and conflicting designs. While doing this, there is also a chance one may end up in Level 263.

Exits

Exiting Level 38 is functionally identical to entering the Level, while traversing, one may notice the surroundings start to shift and take a stable form. Depending on the area of Level 38 one is in, the Level an individual will end up on may vary. If in the exterior, they will exit to any Level that exists under a skybox. If in the interior, they will exit into any Level that consists of any quantity of rooms.

Alternatively, if one is able to climb or use a roller coaster in The Exterior, there's a chance you'll be able to noclip out of the skybox to enter The Blue Channel.


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