Information

View of the ROOM TYPE_KITCHEN within HOUSE.
Name: "LEVEL_TEMPLATE"
Author: DrBobtail
Rating: 130/142
Created at: Mon Apr 05 2021
SURVIVAL DIFFICULTY: Class 1
🔶 Safe
🔶 Secure
🔶 Minimal Entity Count
LEVEL_512 is the NUMBER_513 LEVEL of the BACKROOMS. This LEVEL is comprised of STANDARD_STRUCTURE WALLS and FLOOR along with a CEILING. It was discovered on DD/MM/YYYY.
DESCRIPTION
LEVEL_NUMBER appears to be a standard STRUCTURE_TYPE=HOUSE. It has NUMBER of floors with three ROOM_TYPE=BED, and two ROOM_TYPE=BATH. This HOUSE is fully furnished with various FURNITURE found in their respective ROOM_TYPES. The FURNITURE_TYPE=REFRIGERATOR has an unlimited supply of FOOD and BEVERAGE, restocked daily. Outside the HOUSE is a STRUCTURE_TYPE=ROAD that stretches on for an unknown length. The HOUSE is surrounded by a FOLIAGE_TYPE=FIELD and has a small garden with varying types of FOLIAGE_TYPE=FLOWERS.
Few ENTITIES have been reported. But ones noted are instances of ENTITY_TYPE=9. These ENTITIES have been seen walking along the ROAD and have attempted to interact with ENTITY_TYPE=WANDERERS that are within the HOUSE.
ERROR: FATAL_STRUCTURAL_GENERATION
LOG DATE: UNKNOWNPROCESS CAUSING ERROR:
[00:03] …Generating LEVEL_PLATFORM
[00:04] LEVEL_PLATFORM generation successful.
[00:10] …Integrating FOLIAGE_SYSTEM
[00:24] FOLIAGE_SYSTEM integrated.
[00:32] Rendering VOLUMETRIC_LIGHTING…
[02:59] VOLUMETRIC_LIGHTING rendered.
[03:07] Calculating ENTITY_BEHAVIOR_PATTERN…
[03:44] WARNING! UNKNOWN ENTITY WITHIN BOUNDARIES. ANALYZING ISSUE.
[03:52] WARNING! ENTITY TYPE FOUND. RESULT: ENTITY_TYPE=WANDERER.
[03:53] TERMINATING LEVEL GENERATION…
ERROR: LEVEL_GENERATION_BACKUP_FAILED
LOG DATE: 01:23:33:54 SINCE LAST ERRORPROCESS CAUSING ERROR:
[00:01] Attempting to re-create LEVEL from LEVEL_TEMPLATE
[01:04] Re-creation FAILED.
[01:06] Clearing allocation slot for new LEVEL_DATA…
[07:12] OPERATION HALTED. REASON: ENTITY_TYPE=WANDERER IN PROXIMITY.
Bases, Communities, and Outposts
[LOCATION]: CLOSE PROXIMITY TO STRUCTURE_TYPE=HOUSE
[OVERALL STABILITY]: STABLE
OUTPOST_INSTANCE_1:
This OUTPOST is quite NON-HOSTILE to ENTITY_TYPE=WANDERERS. They will engage in ENTITY_BEHAVIOR_INTERACTION but will not accept any ENTITY_BEHAVIOR_TRADE offers. This OUTPOST will direct any WANDERERS to take any ITEMS they so desire from within the HOUSE. No reports of any WANDERERS joining OUTPOST_INSTANCE_1 have ever been noted.
[00:00] LEVEL_TEMPLATE requires OUTPOST_INSTANCE. Generating new OUTPOST…
[01:11] Randomizing 15 ENTITY_TYPE=WANDERER_MODELS…
[02:34] ENTITY_TYPE=WANDERER_MODELS randomization complete.
[02:36] Generating INTERACTION_NODES…
[02:58] INTERACTION_NODES generated.
[03:19] Integrating ENTITY_TYPE=WANDERER_MODELS into LEVEL…
[05:30] Integration complete.
Entrances And Exits
PROTOCOL: TERMINATE ALL LEVEL_ACCESS_POINTS.
CONDITIONS:
NUMBER OF REAL ENTITY_TYPE=WANDERERS IN LEVEL: 0
STRUCTURES STATUS: STABLE
LEVEL STATUS: DE-STABILIZING
ALL CONDITIONS MET, PROCEED.[00:00] Locating all LEVEL_ACCESS_POINTS from EXTERNAL_LEVELS…
[00:54] All ACCESS_POINTS located.
[01:02] Terminating all EXTERNAL_LEVEL_ACCESS_POINTS…
[06:32] All ACCESS_POINTS terminated.PROTOCOL SUCCESSFULLY EXECUTED.
Entrances
ENTRY_TYPE=10 via BLUE_DOOR_SPAWN ACCESS_POINT= TERMINATED.
Exits
ENTER ROOM_TYPE=BASEMENT ACCESS_POINT= UNKNOWN.
WARNING! LEVEL STABILITY LOW.
Initiating LEVEL_DIAGNOSTICS…
…
…
…
RESULT: 2 FATAL_CRASH_ERRORS.
COURSE OF ACTION: REFORMAT LEVEL ALLOCATION, RESET LEVEL_SYSTEM.
LEVEL TERMINATION WILL COMMENCE IN 23:43:39:21:06…
Author: DrBobtail